![]() Each one has a special ability, like access to more money, or some free technologies to get you started.įrom there you have access to space travel and have to set about visiting other worlds, contacting new races, gathering more resources, building cities, upgrading your ships, and bringing peace to the galaxy. It’s probably a good thing that the strategy elements are rather simple, because the game’s tutorial is lacking.You begin Sid Meier's Starships by choosing a leader. Contested planets can also be resolved in favor of one faction or another without going into combat, which allows for more planning and careful movement. ![]() Even though it’s definitely "strategy-lite", the system of maintaining and cultivating planets has some promise. Without much in the way of strategic combat, all that’s left is the strategy itself. The luster wears off after just a few games. While repetitiveness in and of itself isn’t always a problem (many video games feature the same mechanic over and over, after all), the gameplay in 'Starships' doesn’t hold up very long. The variables for each match don’t amount to much, and enemy AI is quite weak, even on the upper difficulty levels. ![]() Each match is pretty much the same - move ships into range, fire on enemy ships, repeat next turn. It also let me upgrade my ships accordingly for instance, to upgrade my close-range plasma cannons in anticipation of an environmental penalty to laser range.Įven so, combat is rather blasé. Before each fight was a reconnaissance menu that educated me on the enemy composition, the local environment, and my chances of success based on some arbitrary formula. There are no meaningful options for diplomacy or trade, and the economy is stunted. The strategy mechanics of 'Starships' are significantly stripped down when compared to its big brother, 'Beyond Earth'. Each map is strewn with asteroids that can block or reflect weapons fire, and there may be other permutations like randomized warp tunnels, environmental effects, or different victory objectives besides simple deathmatch. It is also turn-based, with each ship able to fire, move, and use special abilities like cloaking devices or torpedoes before the opposing team can move all of their ships. This is a simple 2D hexagonal grid, not the open, three-dimensional space of something like ' Homeworld'. When engaging in battle, play shifts to a different map where the fleet brawls against the enemy formation. The turn ends when the player’s fleet has accumulated too much fatigue and must take shore leave, at which point all other factions get a turn. Planets can be upgraded to increase their per-turn contributions, better defend themselves against hostility, and complete special projects that dramatically improve the federation’s fleet. When a faction has enough influence over a planet, that planet joins the federation and their resources are added to that federation’s pool each turn. The player controls a fleet of spacecraft that can move between each planet, defend them against aggressors, and complete missions to increase the player’s influence over the people of that planet. Instead of cities, the basic unit of power is the planet. 'Starships' is a turn-based strategy title, similar to 'Civilization' on the surface but with some distinct differences.
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